Inside:
Alphabet
Backwards
Have a contest to see who can write the alphabet backwards
and correctly the fastest.
Balloon
Relay
hit the balloon down and back with your hand.
kick the balloon down and back with your feet
head-butt the balloon down and back
blow the balloon down and back
hold both between your and someone else’s forehead down and
back
hold it between your legs and hop down and back
run it down and pop it
Balloon Catch
Give each student a number. Throw balloon up, call out a
number. Student must catch balloon before it hits the floor.
Bean Bag Toss
Divide students into two teams and give them an even number
of bean bags. Hold up two hula hoops. When you say go, teams try to throw the
beanbags through the hoops. Each bag through is a point for that team. Play as
many rounds as you want.
Eat It
Various objects are hidden in a brown paper bag. Two
contestants, one from each team comes up. They brag about how fast they can eat
what’s in the bag. Finally one of them tells the other to “eat it”. The person
eating gets a point for their team if they do eat it. The other team gets a
point if they can’t eat it in the time limit.
Group
Impressions
Divide into two teams. Teams face each other. Call out
scenes (Teens at a rock concert, watching a scary movie, getting food
poisoning, getting hit with laughing gas, etc.). Teams have ten seconds to act
out the scene. Best acting gets a point.
Group Karaoke
Students pick a song together. The goal is for them to sing
the song, one word at a time, switching singers into the microphone, so that
there are no missed words.
Foot
Volleyball
Divide into two teams. Place a net or some sort of barrier
between the two teams (lining up chairs would work). Students must crabwalk,
kicking a balloon back and forth over the net. If the balloon hits the ground,
the other team gets a point. Introduce multiple balloons to create more chaotic
fun.
Judge
Each student puts something in the pile. The Judge sits,
facing away from the pile. The Guard (a leader) holds one thing up, not letting
the Judge see what it is, and asks the Judge what the owner of that item must
do to retrieve their item. The Judge makes something up, passes sentence, the
owner carries out their sentence, and then the owner becomes the new Judge.
Game stops when everyone has gotten their items back out of the pile.
Move
Over, Van Gogh! (pg. 27-28)
Overview: Teenagers will work together to create
“masterpieces”.
Time Involved: 10 to 15 minutes
Supplies: paper, markers in four different colors
Preparation: none
Have
teenagers form groups of four, and give each person a piece of paper and a
different colored marker. Have the members of each group sit with their backs
to each other, and tell them that they cannot talk to each other for the remainder
of this activity.
Explain
that teenagers in each group will be working together to create four different
masterpieces. Tell teenagers that when you tell them to start, they’ll have
thirty seconds to begin drawing a picture. It can be a picture of anything
they’d like – even just an abstract picture. Tell them to start drawing, and
after thirty seconds, have them stop and pass each paper to the person on the
right. Instruct them to try to continue the drawings just as the original
artists might have, and remind teenagers that they can’t speak to each other.
Give them another thirty seconds to continue the masterpieces.
Continue in
this manner until each group member has contributed to all four drawings. Then
have teenagers turn around and share their completed “masterpieces”. Ask a few
volunteers to share their pictures with the whole group. Ask:
- Does
your finished picture look like you originally envisioned it? If not,
what’s different about it?
- Did
you find it easy or difficult to follow someone else’s vision without any
guidance? Explain.
- What
does this activity tell us about the importance of communication?
Musical Madness
Play musical chairs. On some chairs are written special
instructions (Sing happy birthday in duck voice, do jumping jacks while singing
a silly song, shout as loud as you can for 30 seconds, etc.) Students who land
on those chairs must carry out those instructions.
Name Word Find
Have students write names in rows. Individuals or teams then try to find words
using the letters of their names. Any
letter can be used as long as it is touching the previous letter. Person or
team to find the most words in a given amount of time wins.
Penny Balance
Students stand, tilt their heads back, and place a penny on
the end of their nose. Whoever keeps penny balanced the longest, wins.
Spoon Free-for-All
Players start with four playing cards. Dealer passes
individual cards. As soon as one person has four of a kind, they get up and
make a mad dash to find a spoon. Everyone else follows. The spoons have been
hidden around the room or in another room. The one person that doesn’t find a
spoon is out. Players who are out hide the spoons for the next round.
Toilet Paper Roll
Students roll a roll of toilet paper on the ground, trying
not to break it. There are tape markers on the floor for point levels. The one
who rolls it the longest without breaking it wins. Could play in teams with
points added together.
Quizzing
Bible Trivia like jeopardy using seat pads.
Who Am I?
Paste names or character cards on each student’s back. They
then ask questions to find out who is on their back. Use cartoon characters,
superheroes, or Bible characters.
Word Association
Leader says a word and passes a ball to someone in the
circle. The person catching the ball has to say the first appropriate word that
comes to mind in relation to the word the leader said. The person passes the
ball to the next person, who associates with what the previous person said.
Ball should be passed to people who haven’t had it yet. Round is over when
everyone has had the ball.
Inside or
Outside:
Affirmation Relay
Divide
students into teams, one affirmation per number of players. One leader holds
the affirmation slips ten feet in front of their team. Players take turns
running up to their leaders and performing the instructions on the card (Run up
to an adult leader and shout “God loves you!”, Run up to someone not on your
team and give them a hug, tell a member of the opposite gender an encouraging
Bible verse, Give each of your team-members a pat on the back saying “Good
job!”, Give six people high fives, give someone a compliment, Sing “Jesus Loves
Me” to someone substituting “You” for “Me”). The first team to complete all
their cards wins.
Alley Tag
Line people up in rows so that they can touch with their
hands outstretched. Choose a Chaser and a Runner and start them at opposite
sides of the rows. Whenever you blow your whistle, the people in the rows have
to turn, thus changing the direction of the alleys.
Alpha-pass
Form a circle. Hand one player a foam ball. Name a category
(food, animals, names of people, etc) and begin the timer. First person names
an object that starts with ‘A’, then passes the ball to another person who must
then name an object that starts with ‘B’. Continue to the end of the alphabet,
if possible, before time runs out.
Amoeba
Appoint
one or two students to be amoebas. They
tag other kids and absorb them into their group. Amoebas may absorb smaller amoebas. The last kid to be absorbed wins.
Animal Relay
Crab walk, bunny hop, duck waddle (crouching and grabbing
ankles with hands), elephant walk (keeping hands and feet on floor, arms and
legs straight, swishing head back and forth), frog jump (hands on floor, jump
and land in same position), kangaroo hop (balloon between legs and jumping),
parrot fly (running, flapping arms, and repeating, “Polly want a cracker!)
Auto Tag
·
Supplies: 2
soft balls
·
Where? Open
area
·
Time: However
long you want…
Running pairs will have to hold onto one another’s
hands. Each pair chooses a make, model
and color of car to be, then makes the appropriate noises associated with their
vehicle.
Each member of the IT pair will have one free hand. Fill IT’s free hands with soft, throwable
balls, like fleece balls (something YOU wouldn’t mind getting hit with…) A “tag” is made if the IT auto-pair hits
someone with one of their balls. When
this occurs, the other IT player drops their ball (headlight), which must be
retrieved by the hit pair, who are now IT, and the game continues.
Who’s In My Frying Pan?
·
Supplies: none
·
Where? Anywhere
·
Time? 5-10
minutes
This is a game where the leader knows the secret, and the
rest of the group try and guess how it’s done.
Pick three objects (start with objects in the room and then use objects
outside or make-believe objects). Say you have these three objects in your
frying pan and then ask, Who is in my frying pan? Students guess.
And just what is the secret?
The person who was actually in the frying pan is the first person to
speak after you say, Who is in my frying pan?
Sooner or later, someone will catch on or perhaps the leader will make
it a little more obvious, which only baffles the rest of the group more. It’s fun as well as frustrating.
Big Time Ping Pong
Enlarge the set up for ping-pong. Use a larger ball. Students use regular paddles, but hold them
with two hands.
Bite the Bag
Place a paper bag on the floor. Students take turns trying to pick up the bag
with their teeth without letting anything except their feet touch the
floor. After each round, cut the bag
lower. The last person to be able to
pick up the bag with their teeth wins.
Body Part Musical Chairs
·
Supplies: One
chair per person
·
Where? Open
area
·
Time? 5-10
minutes
Have everyone form a big circle of chairs with the chairs
facing outward. Remove one chair. Have music ready. When the music starts, everyone must walk
around the chairs. When the music stops,
a caller yells out a body part. Then
everyone races to touch that body part to a chair, one person per chair
only. The one person who doesn’t get a
chair is also out. To speed it up, you
can remove more chairs. We usually start
out simple – nose, hair, left elbow, etc. but towards the end we get more
complicated – your bare feet (both of them), someone who’s out’s left hand,
etc. The object is to be the last one
left.
Caterpillar Relay
·
Supplies: sleeping
bags
·
Where? Anywhere
·
Time? Only
a few minutes
One at a time, each
person on a team gets into a sleeping bag (head first!) and tries to reach a
certain point and return. Obstacles may
be placed in the way to make the game a little tougher.
Centipede Race
·
Supplies: 2-3
benches
·
Where? Outside,
Open area
·
Time? Only
a few minutes
Here’s a great game that can be played indoors or
outdoors. Seat as many students on each
bench as possible, straddling it like a horse.
When the race starts, everyone must stand up, bend over, and pick up the
bench, holding it between their legs.
They then run like a centipede.
The finish line should be forty to fifty feet away. It’s a lot of fun to watch!
Chasing Your Tail
Students
form a line, holding on to the shoulders of the person in front of them. The
first person in the line tries to tag the last person in line. Once they do,
they go to the end and the person behind them tries to catch them.
Cowboy
Students stand in a circle, looking down at their feet,
making their best cowboy pose and pretending to hold their “six-shooters” at
their sides in the holsters. When the leader counts three, students look up and
shout bang, pointing their finger “guns” at someone else in the circle. If two
students are aiming at each other, they’re out. Play until there is only one or
two people left.
Decathlon For
Fun
Throwing Contests
Measure the distance that contestants throw:
- Colored or labeled pingpong
balls-two throws per person.
- Straws -- two throws per
person.
- Paper plates -- two throws
per person.
Sprints
- Give each contestant a 2-foot
piece of red licorice. Have contestants bend at the waist and race to get
all the licorice into their mouths without using their hands.
- Contestants race 10 yards and
put four saltine crackers in their mouths. The first to chew and whistle
wins.
Relays
- Each teammate races 10 yards
to a piece of bubble gum, blows a bubble large enough to cover his or her
nose when it breaks, and returns to the line.
- Each teammate takes their
shoes off and skates with paper plates under their feet around a chair and
back to their team
- Swimming motions
- Pulling each other in a sled
- Team members place their
shoes in a pile. Then one at a time each teammate races to the shoes, puts
his or her shoes on, and returns to the team.
DISCIPLEMAKERS
This is a high-energy game you can use to teach kids how important it is for us to reach others for Jesus.
Using the masking tape, make two “x” shapes on the floor 20 feet apart. Form two teams, and have each team form a line 20 feet away from its “x”—home base—on the floor. Select one “Disciplemaker” from each team, and have that person stand on home base, facing his or her team.
On “go,” the disciplemakers run to their teammates” When they reach the first person, they’ll grab the hand of the first person in line and cry out, “Be Jesus’ disciple!”
Then they’ll lead the teammate by the hand and run back to home base. Once a captive is safe on home base, the disciplemaker and the new disciple runs back to the team and grabs another until all the kids have become disciples. The team that finishes first wins the game.
This is a high-energy game you can use to teach kids how important it is for us to reach others for Jesus.
Using the masking tape, make two “x” shapes on the floor 20 feet apart. Form two teams, and have each team form a line 20 feet away from its “x”—home base—on the floor. Select one “Disciplemaker” from each team, and have that person stand on home base, facing his or her team.
On “go,” the disciplemakers run to their teammates” When they reach the first person, they’ll grab the hand of the first person in line and cry out, “Be Jesus’ disciple!”
Then they’ll lead the teammate by the hand and run back to home base. Once a captive is safe on home base, the disciplemaker and the new disciple runs back to the team and grabs another until all the kids have become disciples. The team that finishes first wins the game.
Disciple Tag
One person is “It”, the disciple. Once the disciple tags
someone, that person is a disciple too. Play until everyone is a disciple. Last
person to become a disciple becomes “It” for the new round.
Duckball
Kickball with the variation of having to keep a balloon
squeezed between your legs.
Egg-And-Armpit
Relay
·
Supplies: Hardboiled
eggs, spoons
·
Where? Anywhere
·
Time? Only
a few minutes
Half of the team
lines up on each side of the room. The
first person races to the other side with a spoon in his mouth and an egg on
it. The teammate on the other side takes
the egg and puts it in their armpit and runs back across the room. He drops the egg from his armpit onto the
next person’s spoon.
Find the Cookie Monster
·
Supplies: Cookies
·
Where? Entire
building
·
Time: 10+
minutes
A fun twist on “Hide and Seek.” A leader hides with a bunch of cookies and
the kids go looking for him/her. When
they find the leader, they are given a cookie, but should NOT give away where
the leader is hidden. They should hide
the cookie until they are away from the hidden leader. Why?
So that they can show off their cookie to others and slowly eat it,
bragging that they have a cookie and not the others. Game goes until everyone has a cookie, or
until the leader is out of cookies.
Fingers Up
Students pair up. On the count of three, each holds up their
hands, putting as many fingers up as they choose. First student to say how many
total fingers they both have up wins that round.
Freeze Ball
The player who is it takes a ball and throws it into the
air. Meanwhile, players run and scatter. When “It” catches the ball and yells
“Freeze!”, all runners stop. “It” will take three giant steps toward any player
and try to tag them with the ball. The player may duck or swivel to dodge the
ball, as long as one foot stays frozen in place. If the ball is caught, they
become the next “It”. If tagged, person sits out until next round. Last person
tagged is next “It”.
Grab It
Two teams. First from each team runs to the middle to grab a
noodle. One who grabs it runs back to their team. Person who did not get it
tries to tag the one who did. If the person tags the other, the person tagged
becomes a part of the other team. If they are not tagged, the one trying to tag
them becomes a part of their team. Once one person runs out, they go to the
back of the line.
Green Light Go!
Lay one red, one yellow and one green blanket side by side
on the ground, with the yellow blanket in the middle. If you don't have
blankets these colors, lay down three blankets and designate red, yellow or
green for each blanket. Tell kids the colors represent a traffic light. Have
all the children stand on the yellow blanket. When you shout another color,
have the children quickly move to the appropriate blanket. The last child to
get both feet on the correct blanket is eliminated from the game. To make the
game more challenging, occasionally call out the color on which the children
are already standing. Anyone who steps off that blanket is eliminated. For a
change of pace, call out "traffic accident" and have everyone vacate
the blankets. The last child to get off is eliminated. Keep the pace quick and
vary the colors called. The last person to remain in the traffic light gets to
call out the colors in the next round of play. To make it harder, do not lay
down colors but simply say what areas designate what colors. Students will get
confused and hesitate more easily.
Grog
·
Supplies: a
flashlight (disassembled)
·
Where? Entire
church
·
Time? 10-60
minutes
In order to prepare for this game, the different pieces of a
flashlight are hidden on surfaces throughout the church (i.e. not in drawers,
etc)
One person is chosen to be the ‘Grog.’ During the course of the game, if the Grog
touches another player, they scream at the top f their lungs and ‘die.’ This lets everyone else know where they are
and where the Grog is. A ‘dead’ player
can be brought back to life if another player touches them. The Grog wins if all the other players are
‘dead’ simultaneously. The others win f
they can find all the pieces of the flashlight, assemble it, and shine the
light in the eyes of the Grog. The Grog
is not allowed to touch any of the pieces of the flashlight during the game.
Guzzle
Relay
·
Supplies: 2
or 3 gallons of Cider, straws
·
Where? Anywhere
·
Time? Only
a few minutes
Each person gets a drinking straw. A gallon of apple cider is placed a certain
distance away. When the whistle is
blown, the first person in line runs to the cider and starts guzzling. When the whistle blows again, he stops and
the next person takes over. (Some people
get a short drink, others a long drink, depending on your best judgment.) The first team to finish their gallon of
cider wins.
Ice Cones
Students pair up. Each has a paper cone. They take turns
flinging an ice cube to each other with their cones and catching them with
their cones. After each successful round, the pair takes a step back from one
another. If they drop the ice cube, they’re out.
Ice-Cube Hockey
Four players around a table. Each has a spoon for a stick.
An ice-cube is the puck.
Jump Rope
Students stand in a circle around the leader. Leader swings
a jump rope around the circle an inch off the ground. Students must jump the
rope when it comes to them. If they are hit by the rope, they are out and the
last one in wins.
Limbo
Hold a bar between two people. Each student passes under it,
bending backward. Lower it for each round. Person is out when they fall or
touch the bar. Last one out wins.
Life-size
memory match
Divide into two teams. Have several pairs of covered items
spread out in a large area. One person at a time, alternating teams, uncovers
two items. The goal is to be the team who finds the most matching items.
Lost Sheep
Choose players to be either sheep or the shepherd. Blindfold
the shepherds. Sheep crawl on hands and knees while shepherds try to find them.
Play until each sheep has been found. Play until everyone has been a shepherd.
Mad Relay
·
Supplies: Folding
chairs, bags with instructions on the inside
·
Where? Anywhere
·
Time: 5-10
Minutes
In this relay, each player does something different. At the beginning of the race, each team is
lined up single file. At a signal, the
first person on each team runs to the other end of the course to a chair. On the chair is a bag containing instructions
written on separate pieces of paper. The
player draws one of the instructions, reads it, and follows it as quickly as
possible. Before returning to the team,
the player must tag the chair and then run back and tag the next runner. The team that uses all of its instructions
first is the winner. Here are a few
sample directions:
1.
Run around the chair five times while continuously
yelling “The Americans are coming, the Americans are coming!”
2.
Run to the nearest person on another team and scratch
their head.
3.
Run to the nearest adult in the room and whisper,
“You’re no spring chicken!”
4.
Stand on one foot while holding the other in your hand,
tilt your head back and count, “10, 9, 8, 7, 6, 5, 4, 3, 2, 1, Blast Off!”
5.
Take your shoes off, put them on the wrong feet, and
then tag your nearest opponent.
6.
Sit on the floor, cross your legs, and sing the
following: “Mary had a little lamb, little lamb, little lamb. Mary had a little lamb, its fleece was white
as snow.”
7.
Go to the last person on your team and make three
different funny-face expressions, then return to the chair before tagging your
next runner.
8.
Put your hands over your eyes and snort like a pig five
times and meow like a cat five times.
9.
Sit in the chair, fold your arms, and laugh hard and
loud for five seconds.
10. Go
to a blonde and keep asking, “Do blondes really have more fun?” until they
answer.
11. Run
around the chair backward five times while clapping your hands.
12. Run
to someone not on your team and kiss their hand and gently pinch their cheek.
Marble Sucking Relay
·
Supplies: straws,
marbles, paper cups
·
Where? Anywhere
·
Time: Only
a few minutes
Divide your group into several teams. Give each person a plastic straw and a paper
cup. The first person on each team gets
a marble in their cup. The object is to
suck the marble up with the straw and drop it into the next person’s cup. If the marble drops on the floor, the team
must start over at the beginning. The
first team to get the marble to the last person wins!
Maze
Make a grid on a tarp on or floor or buy one from
praxistraining.com or teamworkandteamplay.com. Map out a path, from square to
square, in sequence. Students then must
work together to discover the right path across the grid.
Minefield
Establish start and finish lines using a jump-rope and the
bandannas. Invite kids to scatter items between the lines as make-believe
explosive mines. When the obstacles are all “planted”, have kids find partners
and decide who’ll be the Guide and who’ll be the Creeper. Say: There are
pretend mines planted all over the course. Creepers, your mission is to make it
safely through the minefield by listening carefully to the directions your
Guide gives you. There’s one rule: Creepers must keep their eyes closed at all
times! When you cross the finish line, Creepers and Guides will switch places
and return to the starting line. If you bump into a mine, you and your partner
must freeze in place and count to 10 out loud before continuing.
Musical Sponge
Kids play musical chairs blindfolded, while leaders place a
wet sponge on one chair every round.
Every round, the kid and the chair with the sponge is out. The last kid not to have a wet bottom wins.
Mystery Volleyball
Put blankets or tarps over net so students can’t see when
the ball is coming.
Obstacle Relay
Have to jump over pieces of paper
Have to figure eight around pieces of paper
Telephone
Pat the Cat
Place a chair in front of the group. Choose one player to be
the Cat and sit in the chair. Blindfold the Cat, and place another piece of
cloth on the Cat’s head. Other players sit a few feet in front of Cat. Each
player takes turns trying to sneak up and take cloth without being tagged by
the Cat. If unsuccessful, sit on the sidelines in the “mouse hole”. If
successful, they become the next Cat.
Pet Store
Students each pick a type of animal to be and line up in a
row, facing the leader. Leader is the Shopkeeper of the Pet Store. Leader picks
one student to come up to be the Buyer. Buyer tells Shopkeeper what type of
animal they’d like to be and Shopkeeper and Buyer run to catch that “animal.”
As soon as “animal” hears its names, it runs to the far wall. If “animal” gets
there, they are free and Buyer must choose again. If Buyer and Shopkeeper catch
“animal”, the “animal” becomes the new Buyer and the Buyer takes their spot on
the line as their “animal” again.
Ping-Bag
Students stand in a circle and pass a bean bag
randomly. Students catch and pass the
bean bag with ping-pong paddles. If
someone misses the bag, they’re out. If
the pass is ruled to be uncatchable, the thrower is out.
Ping-Pong Blow
Two teams try to blow the ping-pong across the table and off
the edge of the other team’s side.
Prui
All players close their eyes or are blindfolded. Leader
picks one person to be the prui. Everyone except the prui mingles around. When
they touch someone, they ask, “Prui?” The prui does not ask back. When someone
finds the prui, they grab hands and join it. Game ends when everyone is part of
the prui.
Sardines
Reverse of Hide and Go Seek. One person (or team) hides, and
the rest go to find them. When someone finds the hiding person or team, they
quietly hide with them. The last person or team to find the hiding group is the
one who hides in the next round. This game works best when played in a large,
dark area, such as a woods or church.
Shooting Gallery
Blindfold a leader and let students take turns throwing a
ball at them while they walk back and forth or bob up and down. The kid with the most hits wins. Give leader a noisemaker or something to
increase the hilarity. Possible
variation is a straw loaded with q-tips as a makeshift blowgun.
Shooting Ice-Stars
Students try to shoot an ice cube through their hands into a
bucket. They do this by holding the ice cube until it melts and then squeezing
it.
Simon Says
Leader tells students to do something and then does it
themselves. Must preface order with “Simon (or Leader’s name) says”. If they
don’t and a student does something, they’re out.
Squirrel
Students form groups of three. One person is not in a group.
They are an extra Squirrel. Two in the group form a tree, holding hands. The
third is the squirrel. Trees spread out and stay in one spot. Squirrels move
from tree to tree. One leader is the Whacker. Squirrels run from tree to tree,
trying to avoid the Whacker. The Whacker has a pool noodle and is trying to
clobber the Squirrels. Extra Squirrel runs to an occupied tree, forcing that
Squirrel out. The ousted squirrel runs to another tree, ousting that Squirrel
and so on. May add extra Squirrels or extra Whackers.
Surrounded By Love
A game for children's ministry
A game for children's ministry
Scripture: Psalm 32:10
Game Overview: Kids will pass a hula hoop around a circle without letting go of one another's hands.
Supplies: Bible, two hula hoops
Preparation: None needed
Leader Tip: This game works best if you have no more than ten or fifteen kids in a circle. No hula hoop? Substitute several clean pieces of pantyhose tied together.
Game Overview: Kids will pass a hula hoop around a circle without letting go of one another's hands.
Supplies: Bible, two hula hoops
Preparation: None needed
Leader Tip: This game works best if you have no more than ten or fifteen kids in a circle. No hula hoop? Substitute several clean pieces of pantyhose tied together.
Ask kids to form a large circle with the hula hoop resting
on a child's arm. Say: The goal of this game is to work the
hula hoop around the circle without letting go of one another's hands. You'll
need to figure out how to get it over your head, climb through it, and pass it
on—without breaking the circle. Ready? Go!
Play
again, but this time pass another hula hoop in the opposite direction, so you
have two hula hoops going around the circle. At the end of the game, discuss
this question:
- How did
you pass the hula hoop around the circle?
- Say: At
times in this game, you were surrounded by the hula hoop. It covered you
from your head to your toes! Read Psalm 32:10, then ask:
- What
does this verse say about God's love?
- How
have you seen God's love in yuour life? in someone else's life?
- Say: Just as
we experienced with our hula hoops, God surrounds us with His love. God's
love covers us from our head to our toes!
Tank
Divide
students into two teams. Each team picks one or more “tanks”. The tanks are
blindfolded. Spread balls on the floor. The tanks must find the balls and throw
them at the enemy tanks to win. Once a tank is hit, it is out. The tank’s team
can call out where the balls and where the enemy tanks are, but they can’t
otherwise enter the game. They are called Central Intelligence. When one team
wins, the losing team gets to send out more tanks than the winning team the
next round.
Snowball Fight
Divide into two teams.
Place teams on opposite sides of a marked line. Then give each team an equal amount of snow
(scrap paper). The two teams then wad up
the paper into “snowballs” and throw them at each other. At the end of the time limit the team with
the least number of the snowballs on their side of the line wins.
Straws & Q-tips
·
Supplies: Straws,
Q-tips, buckets
·
Where? Anywhere
·
Time: Only
a few minutes
Give each child a straw and several Q-tips. Put a Q-tip into the straw, and by blowing
the straw it will shoot out the Q-tip.
Have a bucket about 10 feet away and see how many they can get into the
bucket.
Tails! You’re It!
·
Supplies: a
quarter
·
Where? Open
Area
·
Time? 5-10
minutes
Gather everyone in the front of the sanctuary. Take a coin and tell everyone to declare
heads or tails affiliation by placing one hand either on his or her head or on
his or her behind. Flip the coin. If the coin comes up heads, heads are
“It.” All the heads then charge about,
trying to tag all the tails.
Have all the players maintain their hand positions while
running. Then, if a tail is tagged, s/he
indicates a tagged status by putting both hands on their posterior and standing
with legs well spread. Uncaught tails
can free tagged tails by crawling through the tagged players’ legs and yelling
“Tails Free!”
If a coin comes up tails, tails are “It.” When a head is tagged, s/he indicated a
tagged status by putting both hands on top of his/her head and freezes with
legs spread apart. Uncaught heads can
free their frozen teammates by crawling through their legs and yelling, “Heads
Free!”
Three-Time Tag
To get out, you have to get tagged three times. Once you are tagged, place a hand on the
place you were tagged. The second time
you are tagged, put your other hand on that spot. Now you can only play with your feet. The third time you're tagged, you're out.
Tire Bowling
Use two liter pop bottles filled with water as pins and an
old tire as the ball.
Todo El Mundo Tag
·
Supplies: none
·
Where? Outside,
Open area
·
Time? Only
a few minutes
Everyone spreads out and on “Go!” tags everyone that they
can. When a person is tagged, they are
to sit down where they were tagged. If
two people tag each other at the same time, they are both out. The last person standing wins!
TOOTSIE-BALLOON
BALL
This is a small twist on an
old game that produces funny results.
Put two small Tootsie Roll
candies in a balloon and blow it up. (You should probably do a few of these
just in case there are casualties.) Then play a regular game of baseball using
the balloon as the ball and one of those swimming pool "noodles" as
the bat. The game usually goes for three innings.
Ultimate Set-up Volleyball
All students stand on one side of the court. The point is to
let everyone hit before the ball is sent over the net. Once a student hits,
they run across the net to the other side and wait for the ball to come over.
Use a beach ball or balloon instead of a volley ball.
Upside-Downside Relay Race
Lay 2 rulers at one end of the playing area as two starting
lines. Place three cups in a row beginning five feet from each starting line.
Be sure there are five feet between the cups in each row. Form two groups and
have players decide how they’ll travel. (run, walk, hop, crawl) Each person
must choose a different way. Line up in single file for relay. First players go
and turn their three cups upside down. Next players with go and turn the cups
right side up. Continue until every player has gone. (Players sit when finished
with their turn)
Vampire Tag
All players close their eyes or are blindfolded. Secretly
choose one person to be the vampire. When the vampire bumps into someone, they
scream and grab them. That person then becomes a vampire as well. If two
vampires meet, they turn back into normal players. Game ends when everyone is
vampirized or humanized.
Wheelbarrow Relay Race
Students pair up. One student holds the other’s feet up
while the other student walks on their hands to the finish line. At the finish
line, students reverse roles and come back.
Outside:
Blanket
Volleyball
Divide students into
two teams and give each a blanket on opposite sides of the net. Students hold
the blanket and bounce a plastic ball back and forth.
Kickball
Whiffle
Ball
Noodle
Ball
A summer game our church played during VBS was called Noodle
Ball. Each child has their own 'pool' noodle; using two colors to recognize
teams. A large beach ball is blown up. We used a hula hoop at each end of the
playing field. We duct taped the hoops to the back of folding chairs to be used
as goals. On the shout of "GO" or a whistle blown the kids begin
hitting the ball toward their goals. The children loved the game and was
requested several nights.
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