ABCompliments
Have students go around the circle with each describing the
youth group or the church with a positive word starting with the next letter of
the alphabet.
Alphabet Story
Starting with “A” each student adds one word beginning with
the next letter to tell a cohesive story.
Balloon Burst
Have students pair up and place a balloon between the same
parts of their body (back to back, knee to knee, etc.) and squeeze together
until the balloon pops. They then find a new partner and use a different body
part than either has used before. Play as many rounds as you feel necessary.
Blanket Relay
Give each team a blanket and have them carry someone from
their team on the blanket over their heads to a line on the other side of the
room or field and then back again. The first team to carry all of their members
down and back again wins.
A variation would be dragging the blanket on the ground with
someone on it. Teams could drag as many people at once as they can, just as
long as all members are dragged once.
Blind Feel
Blindfold and place gloves on one person. Have everyone else
gather in a circle around them and rotate around the person in the middle. When
the “blind” person says stop, the others stand still. The “blind” person then
feels the face of whoever is right in front of them and tries to identify them.
The person standing in front of them can stand taller or shorter to disguise
who they are. The person in front is then the new “blind” person.
Chinese Fire Drill
Call “red light” and everyone has to get up and run around
the room until you call “green light”. Then they have to sit in whatever seat
is closest to them.
Clue Hunt
Make a clue hunt from one room to another within the church
or outside. End at the location of the next activity.
Construction Paper Stand
Have students pair up with the person furthest from them.
Give them a piece of paper and tell them that they both must stand fully on the
paper without touching each other.
Couch Crunch
Sit on a couch and say, “I’ve always wondered how many
people can fit on this couch.” Then call someone’s name and have them sit on
the couch with you. They then call the next person, etc. until everyone is on
the couch. Then say, “So that’s how many will fit. Thanks!”
Couple Connections
Have students pair up and tell each other one good thing
that happened to them today. Then call out two body parts and have them connect
one on one person to the other on the other person.
Elbow to elbow
Hand to neck
Knee to knee
Foot shoulder
Now have them find a new partner and tell each other what
they like to do on a Saturday morning.
Ankle to ankle
Back to side
Toe to toe
Forehead to forehead
Crack the Whip
Students line up, each holding the shoulders of the person
in front of them. The first person begins running, changing direction
periodically. The goal for everyone else is to simply stay connected. After a
minute, the first person goes to the back and the second person in line leads
the group.
Detective
Tell the students you have a crime for them to solve. You
are the witness. They can ask you yes or no questions. If the question they ask
ends in a vowel, y, or s, you say yes. If it ends in any other consonant, you
say no. See what kind of story they come up with from your answers.
Diving for Dollars
Have two
preteens compete for a dollar bill placed in a plastic bag at the bottom of a
wading pool filled with ice. Preteens must keep their hands behind their backs
and use only their teeth to retrieve the prize.
Do You Know Your
Neighbor?
Have student
pair up and ask each other what their favorite for each thing is
Food
Band or singer
Movie
Book
Bible story
Now have them
sit back to back and ask, “What is your partner’s eye color? Color of shirt?
Color of shoes?”
Duck, Duck, Goose
For a silly throw-back
Fifty-Two Put-Down
Pass out all cards to the group. The person with the two of
diamonds lays their card in the middle, then the three of diamonds, up through
the suit. When the ace of diamonds is down, go to the clubs, hearts, and
spades. The goal is simply to get all cards down as fast as possible.
Five-Minute Mysteries
- book
Funny Faces
Students sit in a circle. Each student makes a funny face
and shows it to the person next to them. That person then has to imitate that
face and pass it on until each person receives the imitation of their funny
face back to them. To keep where you are in the game clear, students could say,
“Person A just made a face like this” and then imitate it.
Ghost Writers
Show the group a picture and have them each write or think up
a short story based on it. They then share the stories.
Hangman
End with a word related to your Bible study.
High and Low
Have
each student tell the best thing and the worst thing that happened to them
during the past week. May be used as a lead in to prayer.
Interview Review
Tell students to pair up with the student furthest from
where they are sitting. Have them tell each other what they liked best about
the youth meeting, one thing they can remember about the lesson, and what they
could tell a friend to invite them to youth group.
Look-Alikes
Students rush to people who look like them and slap high
five when they meet.
Same color hair
Same color eyes
Same color shoelaces
Same height
Same color shirt
Muk
Form a circle with one person in the middle. Middle points
to someone. That person must say, “muk” without smiling or laughing. If they
laugh, they are in the middle. If they don’t laugh, Middle points to someone
else and they must say, “Muk, muk”. Keep adding on until someone laughs.
Monster
Get a big shirt. Two students stick their through. Announce
that scientists have found a strange two-headed monster. Audience is the press.
Press asks questions of monster. Monster must alternate between heads when
answering.
M&M Sharing
Pass out some M&Ms and go around the circle, each person
sharing one thing per color of M&M.
Blue = School
Orange = Family
Red = Extra-curricular
Yellow = Hobbies
Brown = Something bad
Green = Wild
Name Game – Students and leaders sit a big circle. Leader
starts by saying their name and something they like to do, while miming the
interest. The next person must repeat the first person’s name and interest,
while acting it out, then give their information. Game continues until all
persons have shared and the leader correctly repeats all the information.
Name Match
Give each student a card with a name on it that has
something to do with another name card. One card might say “Hansel” and another
“Gretel”. You might use three names that are related to each other, such as
“Harry”, “Ron”, and “Hermione”, or four, such as the Gospel writers. Use the
number of names related to each other to set up teams for the next game. You
could write clues on the card, such as, “You’re looking for two other people,”
or “You’re looking for your sister.”
Olympic Gold
Students try hold each pose the longest.
Standing on one foot
Holding arms straight up in the air
Standing on tiptoes
Staring contest
Paddle-balling
One Goes with the Other
Each student thinks of an object and writes it down.
Starting with a random person in the circle, have them name their object. The
person next to them then must say what their object was and how their object
might have something to do with the first. The next person continues, each
saying what their object has to do with the previous one.
Orchestra
Divide students into three groups. The first claps in
rhythm. The second stomps percussion on the floor double time. The third sings
a familiar song. Conduct the orchestra to vary their volume or tempo.
Oriental Rising
Have students pair up, sit cross-legged on the floor across
from each other and help each other stand without putting their hands or arms
on the floor. When they are standing, tell them to bow and give each other a
“fortune cookie” blessing.
Over the Net
Divide students into teams and have them work together to
get one team member over a volleyball net without that person touching the net
and without talking.
Penny Names
Give each student three pennies as they enter. At start tell
students they have five minutes to learn as many names as possible. It will be
financially beneficial for them to remember names. Later, play again. This
time, if they remember the name of the person they met before, they receive a
penny from that person. If they can’t remember their name, they give them a
penny.
Picnic
Students sit in a circle.
The first person says their name and announces that they are going to
bring an item to our picnic that starts with the first letter of their
name. The next person does the same, but
also must remember the previous person’s information. The game continues in like manner until it
goes around the circle and the first person recites all of it.
Puffed Up
Make an obstacle course. Divide into teams. Each team wraps
one member in masking tape, sticky side out. They then blow up a bag of
balloons and stick them onto the person. The person runs the relay race. The
team with the most balloons still on the person at the end of the course wins.
Prayer Planes
Students write their name and their prayer requests on a
piece of paper. Then they fold the paper
into paper airplanes and throw them around for a little while. Then everyone picks up a plane that isn’t
their own, unfolds it, and prays for whoever’s plane they have.
Pushed and Pulled
Students link arms in a row. In the middle of the line, one
students faces backward. The goal of that one student is to direct the line,
pushing and pulling them to where he/she wants to go. It’s hard to go against
the flow. So help each other by being positive examples for each other. Don’t
tempt each other.
Pyramid
Have teams compete to form the tallest human pyramid
Rainstorm
Point to one person and have them snap their fingers. They
then point to someone else and they start. Continue until everyone is snapping.
Then point to someone and have them clap. When this gets around the circle,
point to someone and have them slap their thighs. Now have someone flip the
lights on and off. Then pull out a water gun and squirt everyone to add the
rain.
Screaming Announcements
Have a student scream your announcements. Get students to
volunteer for this.
Shouldered Out
Have students stand in a circle marked with a hula hoop or
tape on the floor, each with their arms folded across their chest. They then
try to shoulder others out of the circle. If someone steps out of the circle,
falls, or unfolds their arms, they’re out. Those who are out sit on the outside
of the circle, facing in.
Talk about how we need to be careful not to shoulder people
out of our group, but make them feel welcome.
The last person in the group then grabs the hand of someone
else and pulls them back into the circle. That person pulls someone else in,
etc. until everyone is back in.
Stick Around
Have two leaders
compete to see who can stick to the wall the longest. Use duct tape to secure
them with their feet off the floor.
T-shirt Tower
Place a t-shirt
on the floor. Students then try to fit as many people on the t-shirt as
possible so that no one is touching the floor.
Toilet Paper Sharing
Tell students to tear off as many squares as they would
normally use. Then, go around the
circle, sharing one thing about themselves, their week, etc. for each square
that they took.
Treasure Chest
Get a chest to keep youth group memories in. After every
event, have students vote on something to keep as a memento. Put that memento
in the treasure chest and review the contents every New Year’s Eve as you empty
it for the New Year.
Try Not to Yawn
Have one student start yawning and stretching. The last
person to yawn wins.
Twenty Questions
Students take turns thinking of a word as others ask yes or
no questions to guess what it is. End by thinking of a word that deals with
your Bible study topic.
Two
Truths and a Lie
Everyone writes two statements about themselves that are
true and one statement about themselves that is false, in any particular order,
on a notecard. The facilitator of the
game then reads the statements and everyone has to guess who wrote the
statements and which of the statements is false.
What are the Rules?
Students find a partner and decide who will be the first
talker and who will be the first listener. Give listeners one of four pieces of
paper, without letting the talker see it, with these rules: “Don’t use the
word, ‘I’”, “Don’t move your hands”, “Don’t move your feet.” “Don’t look away
from the person you’re talking to.” Listeners will buzz their talker whenever
they break the rule. Talkers try to guess what the rule is.
Who Am I?
Paste names or character cards on each student’s back. They
then ask questions to find out who is on their back. Use cartoon characters,
superheroes, or Bible characters.
One student chooses another to describe without that person
knowing ahead of time. Everyone tries to guess who the person is describing.
The person who guesses correctly gets to describe next.
Who’s Who?
Have students write down on a piece of paper their
Favorite
food
Middle name
Sports or
hobbies
Favorite
movie
Students then pass them in and the leader redistributes
them. Students then read the paper
they’ve been given and try to guess which person it describes.
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