Diving for Dollars
Have two
preteens compete for a dollar bill placed in a plastic bag at the bottom of a
wading pool filled with ice. Preteens must keep their hands behind their backs
and use only their teeth to retrieve the prize.
High and Low
Have
each student tell the best thing and the worst thing that happened to them
during the past week. May be used as a lead in to prayer.
Muk
Form a circle with one person in the middle. Middle points
to someone. That person must say, “muk” without smiling or laughing. If they
laugh, they are in the middle. If they don’t laugh, Middle points to someone
else and they must say, “Muk, muk”. Keep adding on until someone laughs.
Monster
Get a big shirt. Two students stick their through. Announce
that scientists have found a strange two-headed monster. Audience is the press.
Press asks questions of monster. Monster must alternate between heads when
answering.
M&M Sharing
Pass out some M&Ms and go around the circle, each person
sharing one thing per color of M&M.
Blue = School
Orange = Family
Red = Extra-curricular
Yellow = Hobbies
Brown = Something bad
Green = Wild
Name Game – Students and leaders sit a big circle. Leader
starts by saying their name and something they like to do, while miming the
interest. The next person must repeat the first person’s name and interest,
while acting it out, then give their information. Game continues until all
persons have shared and the leader correctly repeats all the information.
Penny Names
Give each student three pennies as they enter. At start tell
students they have five minutes to learn as many names as possible. It will be
financially beneficial for them to remember names. Later, play again. This
time, if they remember the name of the person they met before, they receive a
penny from that person. If they can’t remember their name, they give them a
penny.
Picnic
Students sit in a circle.
The first person says their name and announces that they are going to
bring an item to our picnic that starts with the first letter of their
name. The next person does the same, but
also must remember the previous person’s information. The game continues in like manner until it
goes around the circle and the first person recites all of it.
Prayer Planes
Students write their name and their prayer requests on a
piece of paper. Then they fold the paper
into paper airplanes and throw them around for a little while. Then everyone picks up a plane that isn’t
their own, unfolds it, and prays for whoever’s plane they have.
Pushed and Pulled
Students link arms in a row. In the middle of the line, one
students faces backward. The goal of that one student is to direct the line,
pushing and pulling them to where he/she wants to go. It’s hard to go against
the flow. So help each other by being positive examples for each other. Don’t
tempt each other.
Screaming Announcements
Have a student scream your announcements. Get students to
volunteer for this.
Stick Around
Have two leaders
compete to see who can stick to the wall the longest. Use duct tape to secure
them with their feet off the floor.
T-shirt Affirmation
Students bring
plain white t-shirts. Students take turns writing affirmations on each other’s
shirts. Students then wear shirts. Encourage students to show their positive
qualities by how they act. People only see what’s on the outside.
Toilet Paper Sharing
Tell students to tear off as many squares as they would
normally use. Then, go around the
circle, sharing one thing about themselves, their week, etc. for each square
that they took.
Two
Truths and a Lie
Everyone writes two statements about themselves that are
true and one statement about themselves that is false, in any particular order,
on a notecard. The facilitator of the
game then reads the statements and everyone has to guess who wrote the
statements and which of the statements is false.
What are the Rules?
Students find a partner and decide who will be the first
talker and who will be the first listener. Give listeners one of four pieces of
paper, without letting the talker see it, with these rules: “Don’t use the
word, ‘I’”, “Don’t move your hands”, “Don’t move your feet.” “Don’t look away
from the person you’re talking to.” Listeners will buzz their talker whenever
they break the rule. Talkers try to guess what the rule is.
Who Am I?
Paste names or character cards on each student’s back. They
then ask questions to find out who is on their back. Use cartoon characters,
superheroes, or Bible characters.
One student chooses another to describe without that person
knowing ahead of time. Everyone tries to guess who the person is describing.
The person who guesses correctly gets to describe next.
Who’s Who?
Have students write down on a piece of paper their
Favorite
food
Middle name
Sports or
hobbies
Favorite
movie
Students then pass them in and the leader redistributes
them. Students then read the paper
they’ve been given and try to guess which person it describes.
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